"Little do they know of our long labour for the
safe-keeping of their borders. Yet, I grudge it not."
- Halbarad, from The Lord of the Rings:
The Return of the King - The Passing of the Grey Company
"Many evil things there are that your strong walls and bright swords do not stay.
You know little of the lands beyond your bounds. Peace and freedom, do you say?
The North would have known them little but for us. Fear would have destroyed them.
But when dark things come from the houseless hills, or creep from sunless woods,
they fly from us. What roads would any dare to tread, what safety would there be
in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were
all gone into the grave? And yet less thanks have we than you. Travellers scowl at us, and
countrymen give us scornful names. "Strider" I am to one fat man who lives within a day's march
of foes that would freeze his heart, or lay his little town in ruin, if he were not guarded ceaselessly.
Yet we would not have it otherwise. If simple folk are free from care and fear, simple they will be,
and we must be secret to keep them so. That has been the task of my
kindred, while the years have legthened and the grass has grown."
- Aragorn, from The Lord of the Rings: The Fellowship of the Ring - The Council of Elrond
"Elrond will send out a fair number...Elrond is sending Elves, and they
will get in touch with the Rangers...we shall have to scour the lands
all round for many long leagues." - Gandalf, from
The Lord of the Rings: The Fellowship of the Ring - The Ring Goes South
safe-keeping of their borders. Yet, I grudge it not."
- Halbarad, from The Lord of the Rings:
The Return of the King - The Passing of the Grey Company
"Many evil things there are that your strong walls and bright swords do not stay.
You know little of the lands beyond your bounds. Peace and freedom, do you say?
The North would have known them little but for us. Fear would have destroyed them.
But when dark things come from the houseless hills, or creep from sunless woods,
they fly from us. What roads would any dare to tread, what safety would there be
in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were
all gone into the grave? And yet less thanks have we than you. Travellers scowl at us, and
countrymen give us scornful names. "Strider" I am to one fat man who lives within a day's march
of foes that would freeze his heart, or lay his little town in ruin, if he were not guarded ceaselessly.
Yet we would not have it otherwise. If simple folk are free from care and fear, simple they will be,
and we must be secret to keep them so. That has been the task of my
kindred, while the years have legthened and the grass has grown."
- Aragorn, from The Lord of the Rings: The Fellowship of the Ring - The Council of Elrond
"Elrond will send out a fair number...Elrond is sending Elves, and they
will get in touch with the Rangers...we shall have to scour the lands
all round for many long leagues." - Gandalf, from
The Lord of the Rings: The Fellowship of the Ring - The Ring Goes South
In the craggen heights of the North Downs there is a large cavern that leads
deep under a cliff, to a natural earthen and stone stairwell that rises through
a narrow cleft in the rock to a high and hidden ledge, overlooking the lowlands.
In this place of sanctuary, secreted away from prying eyes,
stands an outpost named Osdolen, a refuge of the Rangers of the North,
and captained by Khallador Galerida (Tharmáras[/b]).
The ancient adamant gates of Osdolen lead through the outer stone walls into
the aged stone streets where Mortals and Elves frequently walk.
There are many Dúnedain residents here including their Rangers, wardens
who protect the lands and of the northern Dúnedain from
ravaging hordes of Orcs, bands of hungry trolls, packs of ravenous werewolves,
brutal Hillmen of Rhudaur, and dangerous bandits out of the South.
Rangers crowd the taproom of the Four Winds, eager to be appointed missions,
exchanging tales and gossip. Warnings of grave peril are given and heeded here.
These hardy Dúnedain guardians known as the Rangers of the North
protect the territories belonging to their lost kingdom of Arnor.
For over a thousand years they have been
led by the Chieftans, heirs of Isildur and rightful claimants
to the throne of the coming Reunited Realm. The current
Chieftan of the Dúnedain is Aragorn (Tharmáras) son of Arathorn, who
travels Eriador in the guise of a Ranger named Strider.
Second only to Aragorn is Halbarad, trusted Captain of the Grey Company
(who will be given to one RP'er for missions involving this band,
the holder changing with each Osdolen thread).
Members may play Rangers and their Dúnedain families here. Rangers returning from Bree
or other settlements of Eriador with supplies or news is allowed.
Rangers visiting from the South, bringing rumors, their friendship,
or their sword is permissable. Adventures in Eriador
run by teams of Rangers or solo RP'ing may be hosted here or in the Paths of Eriador thread viewtopic.php?f=10&t=74.
Players can announce and form their own band in character here with a unique name;
players may also join with an existing band.
The leader, or chief, of each band is expected to GM stories
for their band in Osdolen or in the Paths of Eriador thread.
Elven characters are allowed here. As we see from the quote above and from
our knowledge of The Silmarillion, Elves and Dúnedain often developed strong
bonds of fellowship and aided each other in battle. You may play an Elf scout from
my upcoming Host of the Eldar which will be hosted for Rivendell and Lindon,
Mirkwood and Lothlórien for the present. Have fun and be good to each other.
Locations
The Streets and the Courtyard
Pace the grounds of Osdolen at your leisure and visit the homes of your family and friends.
In the courtyard there are the stables and a tannery.
There are kennels, too where you may take a trained hound for hunt or battle.
There is also an archery range and a place for sparring to hone your skill with a blade.
The Wall
Prowl the walls of Osdolen, maintaining a watch watch on the lands to the east and south.
The Library of Osdolen
Among the buildings still intact within the ancient city, the Library of Osdolen
is a stately domed stone building
surrounded by a copse of oak trees at the
heart of this ancient sanctuary of Osdolen; it houses catalogued information regarding
Eriador, Gondor, and Wilderland & Tomes of wilderness lore.
Its caretaker is a Dúnedan senior, Eriston (Tharmáras) who had once been a storied Ranger of the North in his youth.
The Tavern of Four Winds and the Ranger Council
Rangers may visit Abrazân's (Moriel's) pub to exchange greetings and share tales over brimming tankards of Tubeng, a fearsomely strong cider supplied by Combe Valley brewers. It's a stately windowed stone tavern with long wooden tables and is well-lighted with long-hanging chandelier lanterns lit for evening business. Its pantry and kitchen are provided for by the food & ingredients out of Bree and local Dúnedain farms. Pipeweed from the Shire and Bree are for sale. The bar is fully stocked with ales, liquors, and wines from the Bree-land; the tavernkeep has a well outside for Rangers who need water for their journeys and there's Staddle coffee to wake Rangers in the morning. If you would like to be cooks or servers of Dúnedain race in the Four Winds let Tharmáras know in the OOC thread and he will list your name in the OP.
deep under a cliff, to a natural earthen and stone stairwell that rises through
a narrow cleft in the rock to a high and hidden ledge, overlooking the lowlands.
In this place of sanctuary, secreted away from prying eyes,
stands an outpost named Osdolen, a refuge of the Rangers of the North,
and captained by Khallador Galerida (Tharmáras[/b]).
The ancient adamant gates of Osdolen lead through the outer stone walls into
the aged stone streets where Mortals and Elves frequently walk.
There are many Dúnedain residents here including their Rangers, wardens
who protect the lands and of the northern Dúnedain from
ravaging hordes of Orcs, bands of hungry trolls, packs of ravenous werewolves,
brutal Hillmen of Rhudaur, and dangerous bandits out of the South.
Rangers crowd the taproom of the Four Winds, eager to be appointed missions,
exchanging tales and gossip. Warnings of grave peril are given and heeded here.
These hardy Dúnedain guardians known as the Rangers of the North
protect the territories belonging to their lost kingdom of Arnor.
For over a thousand years they have been
led by the Chieftans, heirs of Isildur and rightful claimants
to the throne of the coming Reunited Realm. The current
Chieftan of the Dúnedain is Aragorn (Tharmáras) son of Arathorn, who
travels Eriador in the guise of a Ranger named Strider.
Second only to Aragorn is Halbarad, trusted Captain of the Grey Company
(who will be given to one RP'er for missions involving this band,
the holder changing with each Osdolen thread).
Members may play Rangers and their Dúnedain families here. Rangers returning from Bree
or other settlements of Eriador with supplies or news is allowed.
Rangers visiting from the South, bringing rumors, their friendship,
or their sword is permissable. Adventures in Eriador
run by teams of Rangers or solo RP'ing may be hosted here or in the Paths of Eriador thread viewtopic.php?f=10&t=74.
Players can announce and form their own band in character here with a unique name;
players may also join with an existing band.
The leader, or chief, of each band is expected to GM stories
for their band in Osdolen or in the Paths of Eriador thread.
Elven characters are allowed here. As we see from the quote above and from
our knowledge of The Silmarillion, Elves and Dúnedain often developed strong
bonds of fellowship and aided each other in battle. You may play an Elf scout from
my upcoming Host of the Eldar which will be hosted for Rivendell and Lindon,
Mirkwood and Lothlórien for the present. Have fun and be good to each other.
Locations
The Streets and the Courtyard
Pace the grounds of Osdolen at your leisure and visit the homes of your family and friends.
In the courtyard there are the stables and a tannery.
There are kennels, too where you may take a trained hound for hunt or battle.
There is also an archery range and a place for sparring to hone your skill with a blade.
The Wall
Prowl the walls of Osdolen, maintaining a watch watch on the lands to the east and south.
The Library of Osdolen
Among the buildings still intact within the ancient city, the Library of Osdolen
is a stately domed stone building
surrounded by a copse of oak trees at the
heart of this ancient sanctuary of Osdolen; it houses catalogued information regarding
Eriador, Gondor, and Wilderland & Tomes of wilderness lore.
Its caretaker is a Dúnedan senior, Eriston (Tharmáras) who had once been a storied Ranger of the North in his youth.
The Tavern of Four Winds and the Ranger Council
Rangers may visit Abrazân's (Moriel's) pub to exchange greetings and share tales over brimming tankards of Tubeng, a fearsomely strong cider supplied by Combe Valley brewers. It's a stately windowed stone tavern with long wooden tables and is well-lighted with long-hanging chandelier lanterns lit for evening business. Its pantry and kitchen are provided for by the food & ingredients out of Bree and local Dúnedain farms. Pipeweed from the Shire and Bree are for sale. The bar is fully stocked with ales, liquors, and wines from the Bree-land; the tavernkeep has a well outside for Rangers who need water for their journeys and there's Staddle coffee to wake Rangers in the morning. If you would like to be cooks or servers of Dúnedain race in the Four Winds let Tharmáras know in the OOC thread and he will list your name in the OP.
Rules :
This is a Free RP thread where Rangers interact in the city however, missions led by captains be run here or played in the Paths of Eriador thread. viewtopic.php?f=10&t=74
Include your location at the top of each post. Any Out-Of-Character renarks or plotting can be made in the Imladris OOC thread. viewtopic.php?f=10&t=34
- Membership of the Rangers of the North is available to all members, regardless of area and region. Minions are welcome to play Orcs, Trolls, werewolves, or bandits in this thread but outside of Osdolen where they will fight Rangers and Elves.
- The time of this RP is the waning spring of the Third Age, the year 3014.