RANGER COMMONS
The Ranger Commons consists of: Headquarters, Barracks, Armoury, Training Grounds, & Stables
Commons
A large stone building surrounded by a cluster of others is situated in the north of the first circle, encompassing a large square courtyard.
This is home to the Rangers, who serve and protect both the city of Minas Tirith and the lands around it.
The Ranger Commons consists of: Headquarters, Barracks, Armoury, Training Grounds, & Stables
Commons
A large stone building surrounded by a cluster of others is situated in the north of the first circle, encompassing a large square courtyard.
This is home to the Rangers, who serve and protect both the city of Minas Tirith and the lands around it.
The first building to meet the eye is one housing the Headquarters. The unique architectural design of the building gives it the look of a six-pointed star. A heavy oak door protects the way into a spacious hall with a couple of windows opening up towards the street and allowing the light to enter. Next to the door of the Commander’s office is a large notice board with pieces of parchment pinned upon it, telling of roster updates and other important things soldiers should know.
Here, you may:
· Ask to be enlisted in the army
· Have a mentor appointed for you to proceed with training
· Let your Commanders know if you will be away for a lengthy time
How do I train?
1. Sign up to the Rangers with your name, weapons and armor. Your name is your Plaza Identity, your weapons and armor are invented, typically one weapon and one piece of armor to begin with if you wish to bring your own. New recruits and any Rangers who wish may draw a uniform, armor, and basic weaponry from the supply room.
2. Once acknowledged, you may join in the storylines in the Ranger Commons or new campaigns. A mentor may be assigned or requested, with whom you can work on training individually or in the context of a campaign.
Conference Room
This is where the officers can meet and discuss the best course of action for the upcoming missions, brief the soldiers or hold the teaching sessions for them.
Uniform and equipment of the Rangers
The formal uniform is black with the white tree emblazoned on the chest.
Armour is left up to the individual ranger.
Structure of the Rangers
Commander
Lieutenant
Captain
Sergeant
Corporal
Ranger, Specialization (ex. Cúner, Hyandaner, etc.)
Ranger
Recruit
Training:
Once a recruit has asked to be enlisted, they may join in the current army RP and train under more experienced soldiers, and utilize the Training Grounds for practice.
Not far from the building containing the living quarters of the Rangers, the Armoury is located. It is a low but very spacious building, and the torches on the walls between racks of weapons give it steady light. The many wooden tables and racks displaying armor and weapons all but create a maze that might bewilder a newcomer, or an overly sleepy soldier.
There is a section with spears and javelins lining up neatly according to their lengths, and next to them is a collection of battle axes. After these is a vast display of swords - lines upon lines of long swords, several lines of short swords, some broadswords and some rapiers. Then there is a section almost as large, but dedicated to bows. The greater part of it consists of longbows, followed by recurves. The tables in the midst of the large room contain pieces of armour, various daggers, helms, belts, scabbards, and various other accessories.
Along one wall, shelves rise almost to the ceiling; the bottom rows are filled with boots, and the garments such as extra cloaks, pants, and tunics are stacked high on the other shelves.
The back door leads from the armoury into a small forge. The bulk of the weapons and armour are made by the city's blacksmiths; however the smith in this forge works mainly on maintenance. Her hands are full trying to repair all the weapons and chainmail, and whatever else wrought of steel the soldiers bring to her.
Living Quarters, Common Room, Mess Hall & Kitchen
Across the courtyard from the headquarters of the Rangers are the barracks - a sturdy four-storey building. The front door opens into an entrance hall. To the left is the Mess, to the right – the Common Room. Two long stairways lead upstairs. Right in front is the Barracks Master's office.
Mess Hall
The mess may be entered both from the entrance hall of the Barracks, and directly from the courtyard. Long tables with the benches run down the middle of the room. The mess can seat 600 soldiers. The officers' long table is at the head of the hall, but not all officers keep to strict discipline at mealtimes, preferring sometimes to sit with their soldiers. Along the outside wall are large windows providing more natural light for the large hall. On the inside wall there are big fireplaces. All along the outer wall, under the windows, is a long buffet carved of hardwood. The soldiers can find the available drinks and food set there by the cooks. At both its ends are pumps providing fresh water from a natural spring.
Meal times are as follows:
Breakfast 6:00-7:00
Lunch (first serving) 11:45-12:45
Lunch (Second serving) 13:15-14:15
Dinner 18:00-19:00
Supper 21:00-22:00
There are also special meals for forces returning from or setting out on a mission. There is a smaller room outside the mess, sometimes referred to as the “little mess”. Here too there is a buffet, and a water pump. This buffet only serves fresh fruit, nuts, bread, honey and similar snacks. However, it remains open all day long.
Kitchens
Every soldier in the barracks knows the kitchens: all soldiers are required to do shifts there, helping with the washing and the cleaning, the unloading of merchandise brought early in the morning, and the bringing of items from the cellar, though never with the cooking. The kitchens take half the ground floor of the South Wing.
Pies are baked in many ovens, stew boils in huge cauldrons, pots and pans stand on the stoves. The bakery provides fresh bread and pastries, in the salad area fresh fruit and vegetables are cut, providing the soldiers with much-needed vitamins. Four big fireplaces are equipped for spit-roasting, but those are only used on special occasions. In the cooler cellars below, there are stores of cheeses, sausages, smoked meats and fish, apples, potatoes, as well as barrels of ale, mead, cider and wine. There's also a cellar filled with pre-packed field rations, ready in case a big force of the Dagarim Aran needs to march with no time for preparation. It's said that even the rats avoid this cellar.
Chief of the kitchen staff is Sergeant Pete. He is a burly man with a mop of grey hair and merry grey eyes, who has been in the service to the army for many years. He runs a tight kitchen and is very proud of the standard of the food he serves. Despite clear orders to the contrary, Sergeant Pete may sometimes allow soldiers into his kingdom to prepare their own food, if they stay out of his way and clean up any mess they make. However, he likes to remind them that this time is an exception and he would kick them out the next time.
Living Quarters
Two stairways lead off from the entrance hall of the barracks: one to the South Wing, and one to the North. The construction of both wings is similar: four floors. On each floor, a long hallway dotted with numerous doors lead away from the stairway. This is where the soldiers have their rooms and may find some necessary rest in between their duties. Each room has four beds, each with a heavy oaken chest at the foot for the storage of personal belongings. Two wardrobes stand on each side of the door, supplying ample room to store garments and even armour. A desk sits near the window, as well as a couple of simple chairs. But surely each occupant of the room adds his or her own personal touch to the room by how they arrange the things they bring along.
The officers live in the central wing, in private rooms a bit more spacious than those of the soldiers.
Common Room
The ground floor of the North Wing is taken by the common room, meant for the soldiers to rest in and enjoy each other's company or solitude - at times. It is spacious and has many large windows letting in the light. Several fireplaces have been built along the inner wall, and some armchairs have been placed before each. There are more armchairs, sofas and low tables around the room. Along one of the walls runs a bookcase filled with books for those who enjoy reading. It has a wide variety of literature beginning with some historical records and books on weaponry and ending with some volumes of poetry and fascinating stories. After 23:00, the common room must be kept quiet, so as not to disturb the soldiers sleeping on the upper floors.
Housing
Officer Quarters
Room #
North Wing
Room # 2: Ranger Pele Alarion
Room # 4: Ranger Ilisys
South Wing
Room # 1: Ranger Unalmis
Officer Quarters
Room #
North Wing
Room # 2: Ranger Pele Alarion
Room # 4: Ranger Ilisys
South Wing
Room # 1: Ranger Unalmis
**Request for a room / changing rooms may be made in the Ranger HQ OOC, and I will update, or ask an admin if I am off patrolling.
TRAINING GROUNDS
In addition to the Training Grounds outside of the white city walls, enclosed by the stone wall perimeter of the Rammas Echor, there is a more compact training ground within the Rangers’ complex. It is located in the vast central courtyard, large enough to maintain separate areas for various fighting disciplines, as well as an archery range and expansive obstacle courses, including for riding.
In addition to the Training Grounds outside of the white city walls, enclosed by the stone wall perimeter of the Rammas Echor, there is a more compact training ground within the Rangers’ complex. It is located in the vast central courtyard, large enough to maintain separate areas for various fighting disciplines, as well as an archery range and expansive obstacle courses, including for riding.
Shallow pits dotted with practice dummies and revolving poles with horizontal arms are available for sword-, axe-, and agility work. A mock-up of a small fortress stands beside a building facade - these are used in infiltration and siege exercises. On one side stands a long row of storage sheds where replacement dummies and equipment are kept.
The faint ring of hammers is heard around the complex where new additions are being made. The Training Grounds are constantly developing, giving the soldiers a chance to work on more and more skills.
The Purpose of the Training Grounds:
Recruits can train with mentors.
Soldiers of all ranks can sharpen their skills or learn new ones, or spar with one another.
Whole companies of soldiers can train together and perfect their teamwork.
A smell of hay, oats and dark cedar meets anyone entering the stables of the Rangers. Even though there is a long line of stalls meant for the four-legged companions of the humans, not too many of those are occupied. There was enough room also for the horses any other soldier had brought along, though few had any, since the horses were not of much use in the cobbled streets of the city.
Adjacent to the stables was a barn with the stacks of hay and stubble, and the sacks of grain for the horses. There were also tools for any necessary stable work to be performed: wheelbarrows, shovels and rakes, and an assortment of smaller tools for the purposes of grooming the animals. There was a neat stack of the blankets - for the horses, not for lazy stable-hands - and a great many saddles and other equipment needed to prepare the mounts for riding.
Locations (please post in the color indicated for each location)
HQ (red: #BF0000)
Barracks (blue: #0040BF)
Armoury (grey: #808080)
Training Grounds (green: #008000)
Stables (brown: #804000)
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In character posts only, please.
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