To the far ends of Arnor the lost realm west of the Misty Mountains lie tracts of land beyond the control of any King or Lord.
FOROCHEL
Further into the Northern Wastes during the summer one can wander fields of short lichens and strange tough plants that cling to rocks in a cold desert where most animals have adapted perfectly to their extreme home of midnight sun. Many birds and small animals change colours from summer to winter, browns and speckles of grey in the summer to whites in the winter however there are great bears heavy set an coloured like ice itself that shuffle about in the Wastes during the summer when the ices of the North have melted away and taken their favoured hunting grounds from them.
Locations: (Not limited to these locations)
Talath Uichel (MERP): The Plain of Eternal Cold is a boulder strewn tundra covered in ice and snow most of the year but during its extremely short summer it does lose its white blanket
Narthalf (MERP): Before the changing of the world this was once a fiery plains. This areas volcanic vents keeps it warmer than the main wastes. A favoured hunting grounds of the Forodbear.
Helecra Isles (Fuin Creation): The birthing place of many icebergs that find their way into the bay and further south.
Narth Cam (Fuin Creation): One of the few permanent settlements of Forochel this camp is used primarily in winter because of the warm vents of Narthalf.
Surt Cam (Fuin Creation): The closest permanent settlement to Arnor it is the summer camp of the Forodwaith.
Talath Inlet (Fuin/MERP hybrid): This inlet is the richest source of food and hunting grounds summer and winter.
ENEDWAITH
Bordered to the northwest by the Bruinen Enedwaith is a large rolling land, home to the Dunlendings, a tall and powerful race of men, long at odds with the Men of the West having been hunted and persecuted for many years. These men and women call the dusty rolling grasslands and the dunes that give way to mountains their home. Existence in these lands is hard, with little rain and sparce woodlands that mainly is found along the coast and the river banks of the Isen and the Bruinen and rain being as precious a commodity as wood farming and large settlements in the area are few and far between.This is where the once well maintained and defended North-South Road runs through this land still used occasionally by travelers on their way there are few safe places to rest but if one is careful one can eke out a living in this place.
Locations: (Not limited to these only)
Dunlogan: (Lindefirion.net/Fuin Hybrid) A remote small village where the Dunlendings harvest wood from the nearby woods.
Oclandor (Fuin Creation) Rolling dunes and stoney spires carved by rains that don't fall anymore create a surreal badlands that only the toughest can live in permanently.
Old Pukelands (MERP): Scattered with old ruins that are hidden to all but the most trained eye these lands were once filled with nomadic camps.
Ost in-Edhil - The once home of Celebrimbor and the elven gate way to the Gates of Moria this once beautiful fortress has fallen into utter ruin.
Whalespit (MERP) A small whaling village, and the perhaps where the thought that the Dunlendings and the Forodwaith perhaps share a common ancestor as their methods for hunting are eerily similar.
RULES
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