Character Submissions - Rivendell / Lone Lands / Bree

The fair valley of Rivendell, upon whose house the stars of heaven most brightly shone.
Steward of Gondor
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Elirien "Ellie" Meadows


Ellie was still quite young when her parents died, and though she is sad for the fact that she doesn't have parents, she doesn't really remember them and only knows her grandmother. She is very close with her grandma, and does all that she can to help her, though her grandma often insists she doesn't need any help because she doesn't want to sit around and do nothing. Ellie is often amused by this, but humors her and lets her do things, unless she's worried about the old woman hurting herself.

Ellie enjoys helping her grandma harvest the honey from the bees, and has never really been afraid of them. She's been stung a time or two in her life, but it doesn't bother her very much and for the most part, is confused when other people seem afraid of being stung. She's learned to be very calm and steady when she's around the bees, and has no qualms about handling them, nor about much else.

Once, a stranger came along, whom she assumed to be a bandit or some such, and tried to give Ellie some trouble while she was out near the hives. When he grabbed her, she struggled, broke loose, and threw a hive at the man before fleeing into the safety of their home, while the stranger was being attacked by the very aggravated bees. When Ellie told her grandmother about it, they decided they might be better off to get a dog which could keep watch over the two ladies, and so they now have a guard dog which Ellie loves tremendously, and which her grandma is quite fond of as well.


Later, Ellie received a kitten from her friend Liana Woods, after complaining about having a bit of a mouse problem, getting into the kitchen and chewing up the clothes in their drawers, and things like that. Ellie has since become very attached to her cat and though she was disappointed that the cat and dog did not get along very well, she loves them both just the same. During the day, the cat curls up and sleeps wherever is comfortable, while the dog follows either Ellie or her grandma around wherever they go. Ellie usually takes the dog with her when she makes trips into town, to sell the honey or syrup or whatever else her grandmother makes to sell. The cat sleeps with her usually, while the dog generally lays on the rug by the front door at night.

Last edited by Rillewen on Fri Mar 15, 2024 5:07 am, edited 1 time in total.
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."

Chief Counsellor of Gondor
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ImageImage
Name – Domanol Raxelilta (aka ‘Gwandhyra Harion’)

Race - Diluted Numenorean

Birthplace - Minas Tirith, Gondor

Heritage - Youngest son of Odessa and Alescan Raxelilta,
Brother of Aladdhor, and Uncle of Unalmis.
Twice widowed. Father of Daselle (Dessy)
Cousin to the Azrubel family in Belfalas.


Appearance - The physical traits of his family are shown strong in Domanol, who always has shared the same dark hair and warm brown eyes as his brother and father. However he has since then outserved either one of these in living off the land, and upon his wits. He is a walking, talking tale of his own uncivilised experiences, from the weathered skin and unshorn hair to his lean build and dishevelled garb.

Domanol dwelt several years within realms of a more tropic clime, and has since been schooled some practice in camouflage about his altering environment. He carries the impression of a gaunt but wild wolf, while his accent and appearance are each as mottled as all of the varied peoples whom he has lived amongst. Rarely found to be clean shaven, he yet boasts a strong lantern jaw and an edge to his demeanour bourne of living in a state of constant vigilance.




Personality – Domanol looked never for a life of isolation, and even today is of a sort to crave companionship, yet through several instances of treachery has learnt folk are not all they may seem. The result is a man who tends to trust more in heart than his head bids that he ought; and then afterward hold his grudge ever more so than might be wise, to nurse a fool’s disappointment.

Domanol was, is, and ever shall be proud of his Gondorian heritage; a fact which has proven to his ill on more than one occasion when insults directed toward his kind have moved him to anger. He may be counted as reckless, but for all his years and skill survives to know the price for each of his bold acts gone awry.



Experience – Domanol was born in Minas Tirith, shortly after the untimely death of his young father had driven his mother to commence a new start. The city, she decided, would give rise toward opportunities, and see her sons to options other than follow their father’s precarious footsteps.

Domanol was a friendly and passionate child dragged then into adulthood by his elder brother, while their now widowed mother sought to keep them all fed, clothed and with a roof over their heads. The youth was eager to learn yet teased his elder brother’s tendency to act as though his father, almost as often as he idolised that same sibling, and sought to keep up with him. A losing battle this would prove, for a small count of years in advance kept Domanol ever in the wake of Addhor’s evolution unto manhood.


When Addhor thus enlisted (against his mother’s will) to follow in his father’s footsteps and become a Ranger of Ithilien, Odessa made Domanol foreswear that he at least would find a purpose and a life closer to home, for she would not lose both of her sons to the swarming hosts from the East. For the sake of safeguarding the family line, the younger brother consented, though somewhat begrudgingly. Domanol in honesty would have far preferred the freedom to roam far beyond the city, and yet he restrained his secret desires behind the constant begging of a hundred stories from his idol/sibling. When Addhor soon married and fathered a son, Domanol dared hope that their line was then catered for. He made private prayer to the stars that he might now fight at his brother’s side.


The younger brother was only recently begun his career as a guard in the White City, patrolling the streets, when the elder was horrifically injured in the line of duty. Domanol was roused to fury at the notion of such damage done to his beloved sibling and, when Addhor was forcibly retired by his injuries, his brother took up their father’s sword and went forth to take up his place. Departing without farewell, under the shade of night, Domanol gave none the means to discourage his plan. Alas that he was assigned not to defend his country, but on a mission that set him beyond Gondor.

The entire party of scouts dispatched into Harondor fell to the bait offered by a young Umbarian, ambassador to a Sauronic bloodcult. Not a one of the prisoners was put to their death, not then, but awarded each unto a native tribe of that long-contested realm. The goal was to present each of the unfortunate Gondorians as persecutors, and oppressors, a symbol to incite Harondese recruitment into the host of the Dark Lord. Only at the end of their use in this task were the scouts each made sacrifice, in the Blood Temple of Umbar. Domanol was the sole survivor of this most abhorrent fate, after the commander of the tribe that held him was usurped by an aggressive concubine. Heraasi slew the tribal leader who had once ‘recruited’ her for his host, only to keep her instead within his bed. When pressed to make a decision then on her next move, she found the truth upon the lips of Domanol; that the tribes had all been misled by the cunning Umbarian ambassador. She uncovered evidence of such manipulation and then took Umbar for their mutual enemy. It was a short time only before she took her one time Gondorian prisoner as her lover, and her counsel both.


Together they fought to bring this injustice to light, and Domanol found his first wife in the last place he expected. He and Heraasi were expecting their first child when it seemed they had been further blessed. Pharak Halsad, the ambassador of their enemy, came into their clutches, and they questioned him for information. Alas that they learnt from him of the intention to usurp the fort of Tir Ethraid, replacing the Gondorian troops who there keep vigil over the Poros, with Umbarian troops in disguise. Moved by Domanol’s persuasion, Heraasi led an assault upon that fortress, making use of her lover’s past knowledge of it’s workings to gain entry. Once within, they slaughtered all of the disguised Gondorians, only to discover that they were clad within no disguise. Misled by the Umbarian, Heraasi and Domanol had in fact just murdered countless true Gondorians, and now faced the onslaught of a swift advancing host from Minas Tirith. Their rebellious host of Harondor was brought to it’s end by Gondorian retaliation; the dispirited leaders saved from pending execution by Pharak, himself now in disguise. His meaning though was never to save their lives, but to ensure the taking of them himself.


By Pharak’s blade was Heraasi’s unborn son cut from her swollen belly, her throat sliced from ear to ear as the products of conception were thrown to his dogs. Domanol prepared to meet his own end, in the wake of such woe, but was saved by a second, unlooked for saviour. Erfaron, the elf who once had recruited Domanol’s ancient ancestors unto the kingdom of High King Fingolfin, recognised the likeness in his sad descendant, not to mention the same sword which he had seen in hand of a once trusted friend. Failing to be misled by Pharak’s latest twist on truth, the elf sided with Domanol. Pharak was horrifically punished for his deception but against all odds, survived with his life; a feat for which he claimed the power of Sauron to be responsible. But he would never be the same ever again.

Domanol was keen to return home, and present his Umbarian prisoner to the steward Denethor, in an effort to explain the misdeed at Tir Ethraid. Yet Erfaron was himself a survivor of the fallen House of Mole, who are to this day counted to blame for the fall of Gondolin. He advised Domanol toward fear that his own folk, his family would never forgive him, and would be horrified by the justice that had already been dished out. Convinced by the experience the Mole recounted of his own relations with folk who would never forgive him, the Gondorian was led toward departure from his beloved homeland. The ruined form of Pharak Halsad they left to find a slow, lingering end, wracked by the knowledge that he too could never return home … or so they thought.


Far the Man of Gondor and the Elf travelled then in each other’s company, coming to count each other as a true friend and ally. To Mirkwood their path carried them, but not to the realm of the ElfKing, whom Erfaron had insulted once and would seek not out on purpose. Finding solace within a village of the woodsmen, Domanol was moved by the noted plight of a damsel there in distress. The brother of young Nera had been chosen to serve as an offering unto a nearby Orc menace, her pleas ignored when she begged of neighbours to stop the monthly human tribute. Domanol, keen to at last revisit his own vengeance upon the race which had harmed his brother, much less moved to strike against the sins of human sacrifice – which had killed all of his comrades in Harondor - agreed to assist in making a rescue of Nera’s kinsman. Erfaron went with him, though begrudging of the cause. The Orc, Nashguk, was ruined by the unexpected assault, and the fact discovered that his hold over the village had been via far less a number of Orcs than he’d claimed. When the moment to take the Orc’s life arose however, the Gondorian chose to turn his attention toward those folk injured first. So the Orc escaped with his life, as did Nera’s brother. Domanol was thus counted as a hero by her folk thenafter. When asked of his name though, Domanol would not explain why the Elf called him ‘Harion’ (son of the south), and so Nera in her turn named him ‘Gwandhyra’.


He took Nera for his second wife, and his friend the Elf turned from observing his ally falling to the folly of his heart. Gwandhyra assumed a career amongst the woodcutters and hunters of Hart’s Grove, to safeguard the tiny village from ever again falling to peril. He and Nera lived a life of peace far removed from the violent campaign he had impassioned once with Heraasi. The loss of a pending son which he had been robbed of in the south was soothed, in some time, by the birth of a daughter. Nera named her child Daselle, but Domanol/Gwandhyra took to calling the girl ‘Dessy’, as a tribute to his own mother, Odessa.


The girl was thirteen years old when an illness broke out, decimating nigh the entire village. Gwandhyra and Dessy were among the few survivors, likely due to the Dunedain blood that strengthened them. Still, they were left to mourn the death of Nera, but travelled not east toward Dale, a city which focuses on trade and prospects far removed from Gwandhyra’s most rustic talents. Rather he went West, taking up arms with Rangers of the North. His daughter he secured in the safety of Bree, amongst close friends of Erfaron’s ward, Nariel Eregwen. By some uncanny turn of fate, the vengeance of Pharak Halsad had of late begun to test Eriador. And so, to end the demons of his past, Domanol/Gwandhyra now faces uncertain future.
All that is gold does not glitter, not all those who wander are lost
The old that is strong does not wither, deep roots are not touched by the frost.

Steward of Gondor
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Daedhrochon
Alternative Names/Nicknames: Daed, originally Gladhrion, shortened to Gladh only by those close to him

Age: mid-70's (but looks about half that, due to Dunedain blood)

Occupation: Ranger of the North

Family

Father: Gwathron
Mother: Taethadis
Sibling: Gwedhion
Nephews: Gladhron and Gwestion
Niece: Gwilithiel
Grandfather: Gwastor
Aunt: Faervelien
Love Interest: Merilien (betrayed him, now deceased)

Personality:
As a child, Gladhrion was fun-loving and outgoing, always ready to befriend others and a bit on the mischievous side, but overall a good son, and a well-meaning young man who was ready and eager to help his family and neighbors. Devoted to those he loves and to his beliefs, he is stubborn to a fault in more ways than one. This fault would stick with him through his life, even when he himself changed and took a new name. He also can be too proud to admit when he's wrong, which served to drive he and his brother apart.
As Gladhrion, he was known to often act a bit silly, or not take things seriously enough, but when it mattered, he would prove to those around him that he could be serious, and was indeed paying attention to what he was being taught. He has always been tenacious and determined in his goals, even if he may not go about them in the best manner. He held a great deal of pride in his family's heritage, coming from a long line of Dunedain Rangers of the North, and never considered any alternative to what he would be when he grew up. Though he didn't blindly trust anyone, Gladhrion preferred to believe the best of people, and tended to give them the benefit of the doubt, though his brother often chided him for this. He was wrong about people now and then, but not so much that it discouraged him too much.

As Daed, he became a great deal more solemn and reflective upon his past mistakes, but he certainly still has his moments of being a jokester or showing his somewhat sardonic sense of humor. Partly, perhaps, to hide his inner wounds and scars.
Daed was deeply wounded upon hearing of his fiance's betrayal, as well as having a falling out with his brother, all within the same hour. Though he initially refused to believe such a thing about Meril, he eventually came to accept that it was true. As a result, Daed now finds it very difficult to trust others with such close companionship, perhaps subconsciously fearing another betrayal or abandonment. Only one person has, since then, succeeded in earning his trust and friendship; Belegon Hurphen, though Daed was sorely disappointed when his only friend then retired to raise his motherless daughter, leaving Daed all alone once again; though he was at least partially healed from his inner wounds by this time, it still left him feeling a little depressed despite understanding Belegon's reasons.
Daed will readily be friendly to others, but trusting them and becoming close friends is another matter entirely. He has no one anymore to whom he is devoted, as he once was, but he will absolutely go above and beyond what he feels is his duty to protect the innocent, even if it means putting strangers ahead of himself and his wants. Despite this, he has learned caution, and while the young man once would have charged into battle to put a stop to some problem or threat, the older, wiser man will now try to use his brains to achieve the same thing if possible, before resorting to battle, so that he might avoid sustaining unnecessary injuries, and expending unnecessary exertion. Though, Daed is certainly not one to back down from a challenge, especially when it's a matter of his pride or heritage.
He holds a particular dislike for bandits, and is even more resentful toward women who prove themselves criminals or enemies in some manner, and is unlikely to show very much mercy at all to such folks.

Appearance:
Daed looks roughly 45ish, with dark grey eyes and dark hair. His beard is mixed with grey, and tends to be scruffy though he doesn't like to let it grow very long, as it gets in his way. (How the dwarves do it, he doesn't know!) He's of average build, and stands at 6'4" tall. He bears the typical callouses and scars of a warrior; nothing exactly notable, but it would be hard to mistake him for anything but a man who has spent years battling foes. His clothing is generally dull brown, green, and grey, travel-stained and well worn; a testament to his travels and the test of endurance he puts to his clothing.
Biography:
His given name was Gladhrion, younger brother to Gwedhion, son of Gwathron. Gladhrion never knew his father, who died before he was born. From infancy through almost teenage years, his mother was extremely protective over him and worried about the least little thing. This was always rather annoying to Gladhrion. What he never quite knew was the reason behind it; when Taethadis became pregnant with him, it was after having had several miscarriages and even stillborn children, and she had little hope of this pregnancy making it through to full-term. However, when her husband died, she made it her goal to do all in her power to make certain this pregnancy made it, and when her baby was born, she then worried every day that she might wake to find he had died in the night. It wasn't until he was nearly a teenager that she finally relaxed a little, and then only at her older son's insistence that she do so.

Gladhrion grew up in a small village inhabited solely by people of Dunedain descent. Many of the men would grow up to become rangers, though some remained in the village as protectors of the inhabitants, while others learned a trade of some sort, for the village needed more than just rangers. Long before either of the brothers were born, their grandfather had suffered a devastating injury that ruined his knee, and had retired from ranger life. Being able to get around only by using a cane, Gwastor got into the trade of making candles, as well as beekeeping, thus providing the village and further areas with honey, candles, and other such things. Later, he sustained another injury, this time to his other leg/foot, which limited his mobility to practically nothing. His daughter, Faervelien, began to help him a great deal in the beekeeping. She would do the legwork, while he did all that could be done while seated.

Gladhrion's mother, Taethadis, helped somewhat as well, though she most often did the selling part of it all, for she preferred not to get involved with the bees. Gladhrion, however, thought it was great fun to learn how to 'steal' honey from the bees, and he also learned a great deal from his grandfather about foraging in the wild. One thing which Taethadis brought into the family business was the art of healing herbs. She taught her sons about the various herbs and plants, what they were for, and how to use them. The family blended this into their own business, using the beeswax to make salves out of the herbal things which Tae made, and Gwastor even implemented some of it into candles, making special candles which, when lit, would release aromas to alleviate certain ailments, such as headaches or relieve congestion, and other such things.

As Gladhrion grew up, he became very close friends with a neighbor girl, Melirien. He found it easy to befriend all the children who lived in the village, but she was his closest friend, and they were nearly inseparable. They always played together, whether it was only the two of them playing, or all of the children playing. Often they played games like Ranger and Bandit, in which the children would pick a side, and play out their game as if the rangers side were fighting against the bandits. Most of the children preferred to play the rangers side, and it seemed to always vary, except that Merilien often choose the bandit side. She and Gladhrion frequently ended up being 'team leaders' and would then pick which of the other children they wanted to be on their team. During their game, Merilien always went by the 'bandit name' she had made up, Viper, feeling like it gave the game more authenticity.


Aside from his games with his friends, Gladhrion greatly admired his big brother. Gwedhion acted as a role model for his little brother, but because he was already a teenager when Gladhrion was born, he had ventured off on his own and was away from home a lot by the time Gladhrion was a bit of an older child. When he was home, they got along well enough, but because of the age gap it was hard, then, for them to actually connect on the same level as friends would. Gwedhion would play with Gladhrion, but it was much in the way an uncle or dad might, and Gwedhion mostly just let him hang out with him to humor him, and would put up with his little brother tagging along all the time. But to Gladhrion, Gwedhion was the most wonderful person ever, and he admired him like a hero. One year for Gladhrion's birthday, Gwedhion brought him a small bow and practice arrows, which he was more than thrilled to receive.

Every time Gladhrion would beg to come along with his brother and learn about being a ranger, he would be told that he could not, for he was too young and not ready for such things yet. When he was 10, he became very frustrated by this. Determined to prove to his family that he was NOT too young, and that he COULD handle himself, he and Meril set out on their own, intent on finding adventure and proving that they could take care of themselves, for she too wanted to be a ranger. They became rather lost in the vast forest, and came upon bandits, where they were greatly endangered before Gwedhion came along. He had returned home to find his mother in a state of panic, and set out to find his little brother, and did so just in time to rescue him and Meril from the bandits' clutches.


Gladhrion was very disappointed and ashamed, having intended to prove his ability, and had even hoped he might be able to deal with the bandits himself, thus further proving how great he was at being a ranger. Unfortunately, all he did was prove how right his mother, grandfather, and brother were in saying he wasn't ready. Having thus worried his mother, and put his friend in danger, and caused his brother to have to come rescue them and therefore, put himself in danger, Gladhrion was very sorry for his actions and promised never do do anything of the sort again.

As he got older, he and Merilien began to feel a different sort of friendship toward one another.. romantic. He kissed her for the first time when they were fifteen/sixteen(her being almost a year younger than him) and it was a sort of unspoken thing between them that they 'belonged' to each other, and that they were a couple, and in love. But there were other things changing in his life as well. Gwedhion deemed him old enough to begin 'learning the ropes' and convinced their mother to let him take him along sometimes, and so the brothers began to work together. Sometimes, Meril would come along with them. There was a large area around which seemed to be suffering from a lot of bandit trouble, and so the rangers were constantly on the lookout for bandit activity, trying to find the culprits and bring them to justice, yet it seemed the bandits were always a step ahead of them, and they could never quite catch the outlaws, which was greatly frustrating to the rangers.


Now that Gladhrion was an adult, no longer a child, he and Gwedhion had more in common and they grew much closer after that, and Gwedhion was able to provide much mentoring to his brother, and to Meril, as they traveled together in their work as rangers. Sometimes, Meril would go on her own to do missions, saying she wanted to prove herself, or something like that, and though the brothers(especially Gladhrion) worried about her, they let her, and would enjoy some bonding time as brothers. They fought for one another, saved each other's lives, and so on.

Until one day, when they were all back at their home village. Taethadis and a few other people wished to go foraging in the forest, and Gladhrion and Merilien volunteered to come along, sort of as protectors but also to enjoy a nice outing in the forest. Sadly, bandits struck, Taethadis was slain, and Merilien and a few other ladies taken captive. Gladhrion, though he fought his hardest to defeat them, was outnumbered. He took a blow to the head, and caught a glimpse of his beloved Meril being taken away by the bandits, just as he fell down and passed out. It was fortunate for him that the bandits thought him dead, and didn't finish him off.

When the villagers didn't return by nightfall, Gwedhion, who had declined to go because he was weary and preferred to take a nap, became worried. He set out to find them, and when he arrived, found Gladhrion just beginning to stir. The brothers were both devastated to learn of the death of their mother, as well as the others, but also that some of the women had been taken captive. They immediately set out, but the bandits did a good job covering their trail, and the brothers lost it before long. They searched and searched, but to no avail. Weeks passed, then months, and eventually, they had to give up the search.

Gladhrion refused to completely give up, however, and the brothers often argued over this point. Gwedhion insisted that it was pointless to continue to search, the trail was cold and they would find nothing, and that if the women were even still alive, they probably would rather not be, because of the sort of things the bandits must have done to them. He tried to be delicate about it, but Gladhrion would become angry and accuse him of not caring, and other things, and they would fight, and ultimately, Gladhrion would end up guilting Gwedhion into searching a bit more. They wasted many years in this fashion, and never found any trace of any of the women. This began to drive a wedge between the brothers, and put a strain on their relationship. They began to drift apart, and though they still worked together as needed, they were no longer as close as before, and easily fell to bickering between themselves.

One day, by chance, they came upon signs of bandits, which led them to a hideout the bandits had been using. The brothers seized this chance, and waited until the bandits were asleep before beginning to infiltrate, trying to wipe out the threat at last. They became separated in their work, and when Gladhrion finally located his brother, he was stunned to find his brother kneeling over a woman he had just slain. Meril. Gladrhion was shocked, confused, and furious. The brothers fought vehemently, even coming to blows, and Gladhrion refused to hear any of Gwedhion's 'excuses', and wouldn't believe that she had turned to the bandit's side and had tried to kill Gwedhion. He accused his brother of killing her in what he felt was an act of 'mercy', due to his brother's previous suggestions that she might prefer death by now. Enraged, he told Gwedhion that he never wanted to see him again, while Gwedhion angrily told him he was being foolish, and that if he would open his eyes, he'd see that she was no good. This angered Gladhrion even further and he told Gwedhion that he wished he had been the one to die, not Merilien. And to that, Gwedhion retorted that if he'd rather have a traitor woman than his own brother, 'You're dead to me!' These words were said in the heat of anger, though neither of them meant them for real... still, the words hurt both brothers.

(More details here)


After that, they each went their separate ways, and Gladhrion changed his name to Daedhrochon. He began going by the nickname 'Daed', (a play on the whole 'you're dead to me' thing) and will joke that rumors of his death are false. After the falling out with his brother, Daed befriended another ranger by the name of Belegon. They became very close, and considered one another like brothers. When Belegon's wife died in childbirth, forcing him to retire so that he might raise his daughter, Daed was a very sorry to lose his traveling partner, but understood. On the first, he would come to visit with Belegon and his daughter every chance he was able, and was pleased to have been awarded the honorary title of 'uncle' to Belegon's little daughter. Though, his visits began to come less and less frequently as he became busy with other things, until sometimes years would pass before he returned.

During this time, Daed had done his best to keep up at least a little bit with news of his brother. So he heard, belatedly, when Gwedhion married, and also when his first son was born; named Gladhron. Daed felt a bit surprised to learn this, and wondered if that meant his brother had forgiven him; still, due to stubborn pride, he was reluctant to seek Gwedhion out and ask if they might repair their once-close relationship. He continued to try and gather news from afar, and avoided his brother so not to upset him. He learned of two more children, another nephew, and then a niece, and wished he might have a chance to know them, but still declined to seek his brother's forgiveness for what he felt was not his fault.

He lost all trace of his brother after many years, and has not had any luck in finding out anything new in the last decade or so. For the most part, he has been a bit preoccupied with other things, but keeps meaning to try and find out some news. He tells himself that perhaps, one day, he will find his brother and make amends, and maybe they will repair their relationship. What he does not yet know, however, is that his brother died a few years ago.
Last edited by Rillewen on Fri Mar 15, 2024 5:17 am, edited 8 times in total.
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."

Steward of Gondor
Points: 5 582 
Posts: 2650
Joined: Wed Sep 01, 2021 10:12 pm
Merilien Thangur aka "Viper"



(Posting this in case I ever want to do any flashbacks with her)

Name: Merilien Thangur

Alternative Names/Nicknames: Meril, Viper

Occupation: Supposed Ranger, eventually Bandit leader
Nationality: Dunedain
Status: Deceased (Born 2941, deceased somewhere around 2975ish)

Biography:
Merilien was born and raised in a small Dunedain village, next door to her very best friend and eventual sweetheart, Gladhrion Delior. Her family was quite proud of their heritage with Dunedain, and though her father was never a ranger, there were a few of her ancestors who were. Her friend Gladhrion, however, had come from a long line of rangers and intended to become one, himself, and thus, Meril wanted nothing more for herself, as a child, than to also become a ranger one day. Even if it wasn't typically a woman's 'profession'.


Meril and Gladhrion were always playing together, and very close. His favorite game was to play rangers and bandits, and she enjoyed the action of it, but often found it more exciting to pretend she was the bandit leader, so that she could go up against Gladhrion, who always chose ranger. Ever single time. Thus, the only way she could 'oppose' him was by being a bandit. That way she and her team of kids got to test their 'battle skills' against him and his group, though there were a few times that she elected, or was chosen by another, to be on the same team as him, but not as often. Whenever she played her bandit role, she used the 'stage name' of Viper, as it sounded far more bandity to her.

When she and Gladhrion were nine and ten,(respectively) she eagerly went along with him on an adventure that took them far into the forest, further than they'd ever gone, in pursuit of becoming rangers. Unfortunately, this plan went awry as the children encountered a rough bunch of bandits, and things might have turned out very badly for them if Gladhrion's big brother hadn't come to the rescue. Meril was a bit frightened on the first by this experience, but more intrigued. Having played a bandit in their game for so long, she had never really considered what bandits might really be like. Now, she had some idea, and found it thrilling, rather than terrifying, to get to see first-hand what they were like.

As she and Gladhrion grew into their teens, it seemed everyone expected them to eventually marry, and while she did love him and figured that would end up happening, Meril wanted to see the world before she 'settled down' into married life. For, it seemed from how everyone spoke, once that happened, she could never truly go adventuring. For it was adventure she wished for, more than any desire to protect the land and its people, though she intended to do that as well.


Intentions don't count, however, when actions fall short. At 15, Meril met a young man out in the forest, while awaiting Gladhrion to return from an outing with his brother. She was jealous that he was getting to go and learn ranger things, while she was stuck at home waiting for him. This young man she met was named Derry, and he was quite charming and, in a sense, swept her off her feet. He brought her gifts and compliments, and she was flattered by his attention, though felt a little guilty for even talking with him when she claimed to be Gladhrion's girl. Still, she continued to meet with him at times when Gladhrion was away, then pretended as if all was still the same between them when he was around. Her first kiss was not, as Gladhrion assumed, with him, but rather with Derry. By the time Gladhrion got around to what he thought was the first kiss for both of them, Meril had enjoyed several with her other boyfriend.

At the time, she did not know that he was a part of a bandit group which had been troubling the area for some time, nor did she realize that she was inadvertently passing information along to him which helped the bandits evade the rangers who sought them, as well as sometimes, unintentionally, sharing information on where they might find their next target. For example, a casual mention of a passing merchant who had come through the village informed him there was a merchant on the road. Or letting him know when Gladhrion would be away, and where he had gone, told the young bandit that his group should avoid that area and how for long, as well as how long they might have for striking unsuspecting travelers in another area, etc.

When Meril did finally learn of his ulterior motives, she was very upset, and accused him of using her and tricking her. But Derry used his charm and soothed her by assuring her that the information she gave him was nothing that could have harmed anyone, and that it was perfectly harmless, and insisted that he hadn't been using her, it was just an added bonus to spending time with her. When she questioned about the gifts, he admitted that they came from the people his group robbed, but assured her they would not miss the items (due to being dead, though he didn't tell her this). He eventually convinced her not to be upset, and even to continue feeding him information. Thus, with a mixed feeling of guilt and thrill of excitement, Meril became a knowing informant from that point on.

When, at last, Gladhrion and his brother invited Meril to come along on an adventure, she jumped at the chance, though felt irritated that she had not been invited sooner, when Gladhrion had already been 'adventuring' with his brother for a couple of years now. Despite the trip being meant to be ranger business, Meril discovered that there were ways in which she could still aid her secret boyfriend, by giving him warning where she would be going, for one. And when their trips were focused on trying to seek out the bandits still troubling the area, Meril would give warning to them in whatever ways she could, as well as altering the trail so that the brothers were led astray in their search for the bandits. She initially felt a bit of guilt about this, but told herself she was doing it to protect the man she loved, as well as in a way, protecting the man she still sort of loved, or at least felt affection for.


She carried on with Gladhrion as if things were the same between them, but all the while, she realized she no longer felt the same love for him as she did for Derry. Though she wasn't intentionally leading him on, that was exactly what she was doing to Gladhrion. A few more years went by, in which she acted as double-agent, aiding the bandits while pretending she was a ranger, on the same side as the brothers she traveled with. But all the while, her heart was with Derry, and while she enjoyed traveling and fighting alongside with her childhood friend Gladh, still, anytime they kissed, she was thinking of her new love, and wishing it was Derry instead.

There were times, also, as time progressed, when Meril declined to go along with the brothers, and instead took Derry up on his offer to have some fun. Not only did they end up sharing a bed on multiple occasions, but she eventually began to participate in a few raids, wearing a mask so as not to be recognized, and for the first time, she began to see for herself what the bandits truly did, and where her gifts had come from; how Derry acquired such things. She was rather upset at the first, and rather unsure about continuing, but she couldn't deny that it gave her a great thrill to be involved in such things, especially in secret, while her family, friends, and other villagers knew nothing of what she was really doing. The idea gave her enough excitement to push past the distasteful side of it, though she asked that they not kill anyone. Derry got the men to agree (at least while Meril was around) and it satisfied her.

One day, she and the brothers returned to the village to rest up between adventures, and while there, Meril and Gladh decided to come along with some of the villagers into the forest, to forage herbs and other things. Gladh tried to get his brother to come, but Gwedhion was weary and elected to take a nap instead. As they reached the clearing where they were headed, Meril was stunned to see Derry's bandits come bursting out of the forest. She tried to signal them, to get them to leave, partly because she didn't want her people to be harmed.. particularly Gladh, but also because she didn't want to risk her secret getting out. But as she tried to motion to Derry that this raid must not continue, Gladh's mother saw her and realized that Meril was working with the bandits. While Gladh was surrounded, fighing bandits on all sides and trying to protect the villagers (most of whom were untrained in fighting, many of them women) Taethadis began to accuse her, and in desperation to keep her secret, Meril slew the woman to keep her quiet.

Only after she had killed her best friend's mother did Meril realize what she had done, and as she stared in appalled horror at what she'd done, Derry ran to her and grabbed her arm, telling her she'd best come away with them. He told her that all of the others would know what she'd done, and that she was an outlaw now, and the only safe thing to do would be to come with him. And so she did, but she couldn't help but glance back in concern for her one-time best friend. The last she saw of Gladhrion was him being struck down. She was torn between going to see if he was alive, or running away to save herself. Derry tugged on her arm and she went with him, stunned by how quickly things had just changed for her.


Believing Gladh to be dead, Meril was sad for a time, but told herself that she didn't actually love him as she once thought she did, and while she was sad for his loss, she moved on rather quickly, realizing she couldn't go on mourning, until she convinced herself that he meant little to her, in order to help herself move on quicker. She joined the bandits in other raids, but from now on, she could not protest their killing of innocents, because when she spoke against it, Derry reminded her what she had done, herself, and pointed out that she was a hypocrite to tell them not to kill. She was informed that she was now one of them, and could not go anywhere else, because she was wanted and would be hunted down for a murderess anywhere she went. Feeling she had no choice but to be one of the bandits, Meril struggled for a while to adapt, trying to harden her heart against the slaying, and the treatment of hostages which she witnessed. Her kinsfolk, those who had survived the raid where Gladh was struck down, were taken captives and made into the bandit's playthings. Guilt-ridden for her part in all of this, Meril felt terribly for them, but could do nothing. Eventually, after bearing witness to this for so long, Meril killed them all one by one, so that the men could do nothing else to them.

This earned her no favor with the men, and though she stood her ground and defied them, they were quite angry, and some spoke of killing her, but Derry stood up to them on her behalf, and tried to calm them. But it was only a few days later, while he was gone on some errand, Meril was forced into bed with one of the other men, and then others. When Derry returned, she was distraught, and told him what his buddies had done, expecting him to defend her and do something... but he only sighed and asked her if she was really that surprised.. after all, they weren't exactly 'men of morals', he was surprised he'd been allowed to keep her for himself for this long. Meril was stunned as well as confused, and reminded him that he supposedly loved her. He shrugged and implied that the words meant little to him, that he had, in fact, only been leading her on all this time, and enjoying her company of course.. but that she was actually only a tool he'd used to gain information about the rangers. A very pretty tool, but just a tool.

Meril was stunned and enraged to learn that she'd been fooled by him for so long, that he never really loved her and had only been using her all of this time.. for years! Suddenly learning the meaning of that phrase about the fury of a woman scorned, Derry fled the vicinity and avoided her for the next few days, after which he up and left, apparently deciding he was done with her entirely. Now abandoned in a camp full of bandits, Meril spoke of leaving, but was reminded that she was Wanted, elsewhere, and would be arrested the moment she set foot in any city, town, or village for many miles. She realized then that she was essentially trapped, stuck to remain here with these men.

Therefore, the next time any of those men came calling, with thoughts of dragging her into his bed, she displayed her prowess with weapons, being ready for such a thing this time, and the men began to learn not to mess with her unless she welcomed their advances, which was a long time in coming. Having loved Derry enough to betray her own people, family, and friends... only to learn that he was using her and didn't truly care about her.. that left her feeling angry, hurt, and bitter. In time, she became calloused about the whole thing, and instead of being their plaything, they became hers. She would allow one of the men into her bed when it suited her, only to drop him like a hot potato afterward, as she was not interested in finding a long-term romantic partner.

As the years went on, she no longer used the name Merilien, but Viper. She knew she no longer deserved to use her family name, Thangur, which meant True or faithful heart, and the only name she identified with anymore was Viper, her old childhood 'bandit name', which suited her well enough. Having now abandoned her old identity, Viper plunged fully into the bandit life. Her heart became more and more filled with bitterness, hardened against the crimes she was now committing regularly. She even took pleasure, sometimes, in taking innocent lives, growing more calloused and cruel as time went on. Feeling somehow as if she had been robbed of her own potential life, Viper took out her frustration on her victims, and no longer cared if the men around her took female hostages to be 'playthings'.

One day she got into a heated dispute with the current leader, over some plans he intended to pursue. Viper tried to tell him his idea was stupid, and would get them caught, and that they would be better off to do it her way, but he was stubborn and would not listen, and it came to blows. Viper then learned how one becomes the leader in such a group, as the former leader met his end with her blade stuck between his ribs. The rest then hailed her as their new leader, and did as she said. This plan went very well, and they were well pleased with her for a leader.

Soon, Viper became as a queen among her bandit group. They did her bidding, brought her the spoil to divide among them, and she was able to claim the best sleeping quarters, wherever they went, as well as calling all the shots. She became quite wealthy, and began to wonder why she ever considered the life of a ranger when this leisurely life was far better in her eyes. The bandits prospered, as well, during her 'reign' due to the fact she knew exactly how to get around the rangers who were still searching for them. Having been one, and worked with them, she knew how they worked, how the tracked, and how to trick them into following false trails. For some years, it seemed they had it made, and would continue on this way for a very long time.


Until, one day, by sheer luck, a couple of ghosts from her past stumbled upon their encampment, and began to slay her men, while she was unaware it was happening. She was playing around with one of the men when the door to the cabin was broken in, and the couple were interrupted. Viper was too startled to react at first, as the ranger slew the man who was with her, then spoke of having rescued her! Viper then recognized him. Gladhrion's brother, Gwedhion. She almost couldn't believe her eyes. She was furious that he had dared to intrude upon her camp, and had killed her men, and then had the audacity to inform her that Gladhrion was alive, and had been searching for her for all of these years. The news did not bring her joy, as it once would have, but scorn. She mocked the man, told him they were foolish for wasting all those years searching, when she didn't need to be rescued at all. She laughed at him and told him that she hadn't been kidnapped, as they apparently believed, but had gone willingly! Then, sneering, she told him that she was going to kill him, just as she'd killed his mother, and would then kill his brother. Viper was a very different woman from the girl Gwedhion had known, as she had become calloused, bitter, and scornful of rangers after all these years.

She and Gwedhion fought, and she mocked him and scoffed at him for his noble ways, told him how much better it was living luxuriously as a bandit, that they were stupid for denying themselves all of what she had been enjoying all this time, and so forth. She informed him that Gladhrion was a fool for thinking she'd loved him, and told him how she had been helping the bandits even back then. As Gwedhion suggested, hoping perhaps, that maybe she had killed his mother out of mercy, to prevent her from enduring any terrible things at the hands of the bandits, Viper laughed again and informed him flat out that she killed her simply to shut her up, and had no thoughts about mercy when it happened.

Viper knew she was far better with a weapon than any of the men she led, and could easily defeat any one of them in a battle. It had been many years since she had fought alongside Gwedhion or his brother, and therefore, she underestimated his skill with a blade. He tried, on the first, to merely defend and disarm her, and she became overconfident, and continued to taunt him and mock him and his brother, and so when she told him that she looked forward to seeing Gladhrion's face when he learned the truth about her, Gwedhion declared that he could not let her destroy his brother like that, and changed his style to offensive. She didn't expect that, and met her death at the edge of his blade, and the point of her own... moments before Gladhrion arrived on the scene.

(Read about that battle here)
Last edited by Rillewen on Fri Mar 15, 2024 5:30 am, edited 3 times in total.
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."

High Warden of Tower
Points: 3 504 
Posts: 2316
Joined: Thu May 14, 2020 2:58 pm
Name: Aislin

Gender, race: Female; human

Age: About 15

Location: Bree

Appearance: Rather smallish for her age and slender (not to say malnourished); dark, straight hair reaching down almost to her waist and worn in a single braid. Brown and inquisitive eyes. Aislin does not have much choice in clothing; and what she does have is rather well-worn and patched.

Personality: Despite the grim circumstances she is facing, Aislin is rather cheerful and happy; though she can appear shy and suspicious around strangers when she is not sure what to expect from them.

Background:
She lived with her family some two days’ travelling distance from Bree in what could only be called a middle of nowhere. When their small farm was beset by bandits, the family decided to move to Bree in search of a better fortune, and were ambushed by robbers along the way. Aislin managed to escape, and she is not quite sure what happened to her parents and siblings – her younger brother and baby sister. Frightened, she had not dared to return and search for them and somehow had managed to get to Bree in hopes that the others would also make their way there.
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High Lord of Imladris
Points: 5 208 
Posts: 2755
Joined: Sat Sep 12, 2020 7:53 am
Arasoron Mordagnir

Gender: Male
Age: His Fea is 8002 however he Died in the fall of Eregion in 1697 at the age of 4758.
Location: He was born in Valinor under the light of the Trees and lived there until the exodus of the Noldo. Upon returning to Middle-earth he dwelt in the lands of Maglor with Afarfin. Eventually the brothers moved to Gondolin and then the Havens of Sirion which is the last place where all three brothers dwelled.

For a time Arasoron found piece and lived in Eregion with Rassëdil and Melviriel who was by then renamed Fuin. He found it to be his duty to keep Fuin from harming his younger brother though he was never fully able to convince her that Rassëdil had not killed Afarfin in the final kinslaying.

Appearance: Tall and fair with dark hair and blue eyes, he is strongly built, with a quick smile.

Personality: While he is of a calm temperament after his mother being long suffering of minor slights and forgiving to those that do not truly mean him or his family harm. He also has the stubbornness of his father, making him the perfect leader of the three brothers keeping them alive longer than what they otherwise would have.

Interests: Hunting, Poetry, Mining

Weapons: A Longsword and a dagger set.

Pets: A hunting hound grey and of the stock of Orome.

History: To be written...
Sereg a Dîn

High Lord of Imladris
Points: 5 208 
Posts: 2755
Joined: Sat Sep 12, 2020 7:53 am
Rassëdil Mordagnir

Gender: Male
Age: 7980

Location: Rivendell

Appearance: Tall and fair with flaxen hair after his mother and blue eyes, strong of arm, and swift of foot.

Personality: He is sharp tempered, and swift to anger but slow to strike, instead being cunning and plotting with that anger. He can be kind but is often too stubborn to realize that he would be wiser to let of of his anger. He does eventually learn from his brother but he does not always remember the lessons.

Interests: Hunting, sea faring, brewing

Weapons: A Longsword and a dagger set.

Pets: None

History: To be written...
Sereg a Dîn

Steward of Gondor
Points: 5 582 
Posts: 2650
Joined: Wed Sep 01, 2021 10:12 pm
"Girl"

Name: This is unknown, perhaps even to herself. She's had a few names assigned to her, which she answers to but hasn't really claimed any to be a permanent new name. Yet. (If your character interacts with her, feel free to make up something your character might call her)

Gender: female

Race: Human

Age: 13, nearly 14 (though I may play her at an older age at some point)

Location: Osdolen

Appearance: She has wavy blond hair that comes down to about her waist. She has green eyes, in fact. Although she still has a little more growing to do, the girl already has a slender frame, and stands at 5'2". She has a spattering of freckles on her face.

Personality: She is rather timid and shy, but friendly enough, and polite. Having suffered from some traumatic event in her past, Girl avoids talking about herself much, preferring not to be asked any questions about her origins or her family. It's unclear whether she doesn't actually remember anything, or if she'd rather not think about it. She is usually soft-spoken and quiet, yet she listens and observes a great deal more than others might expect.

Interests: She has, in the last couple of years, been learning to defend herself, and has lightly considered the idea of becoming a ranger someday, although she's afraid she won't have the courage needed for it. Aside from that, she reads a lot and spends a great deal of time in the library of Osdolen, although it might be said that she is simply trying to lose herself in the books in order to escape from the terrible memories of her past. Whatever the case, she soaks up knowledge eagerly and enjoys having the ability to learn so much.

Weapons:
She's been training with a few, primarily daggers and short swords, and she's dabbled slightly in archery but doesn't think she's very good at that.

Pets: None

History:
Little is known about her before she arrived in Osdolen, being around eleven years old. She was brought there by a ranger, Mirana, after being found clinging in terror to the branches of a tree, somewhere not far from the entrance to Osdolen. The tree had been surrounded by hungry wolves, but Mirana soon rescued the girl, who was badly shaken by the ordeal, and could answer none of the questions put to her, not even her name. Mirana took her to stay with her blind father, Jowan. It was a while before she could even say anything, and could remember almost nothing except for being lost in the woods, and hearing the wolves. All she could, or would, say with any certainty was that her family was all dead, before dissolving into tears. She had a difficult time remembering much else, and when she tried, it only upset her more, and she eventually gave up trying. Her name remained a mystery, so Jowan simply called her 'Girl' and she didn't really mind it.

It's been about two years since then, and Jowan has come to be a sort of grandfather figure to her. At his encouragement, she began learning how to use a few weapons, hoping that she wouldn't feel so helpless and frightened if anything bad happened again. She frequently has nightmares of the horrible event that led to her family's slaughter, but whether or not she remembers what happened in her waking hours is anyone's guess. She doesn't speak of it and becomes anxious and upset if it's brought up, insisting she doesn't want to remember what happened.

The rest of the story: (spoiler alert)

Hazel is her real name. She lived on a farm with her parents and older sister, her aunt and uncle and their son, and her grandfather. They were all quite happy there, and had lived there for a few generations. Unfortunately, danger was drawing closer and closer each year, unknown to them. One night, while the men(except for her grandpa who wasn't in good health) were off enjoying an overnight fishing trip, Hazel was awakened by her sister in a panic. There were trolls outside, and they had captured the adults. Terrified, the sisters climbed out of a window in the back of the house and tried to hide, but through an unfortunate blunder, they got separated, and Holly was grabbed by the trolls. Hazel caught a glimpse of the gruesome fate which had befallen her mother, aunt, and grandfather, and could only guess the same would now await her sister. She barely managed to get into hiding before she passed out from the horror of it all.

Later, she awakened to find that her father, uncle, and cousin had come home. Hazel was extremely distraught and barely coherent, and her father did his best to comfort her despite his own grief; glad that at least one of his family had survived the troll's feasting. The surviving members of the family buried what little remained of the others, and decided to leave before the trolls returned to finish the family off. Hazel slept through a great deal of this. She awakened at some point, in the family's wagon, which was stopped. She heard voices outside, and then a stranger pulled her from the wagon. The family had been stopped by bandits, and they decided to take Hazel with them, although her father tried to protest. They threatened to hurt Hazel if he and the others didn't cooperate peacefully, and to Hazel, they threatened to hurt her family if she didn't go with them.

She was taken to their camp, and put into a room to wait. Not long after, a boy not much older than her was brought in by the one who had captured her. He was rather surprised, and awkward, because his brother had been the one to take Hazel captive, and had 'given her' to him for a birthday present. She burst into tears again and said she wanted her daddy, but he regretfully told her that he was probably dead, along with anyone else she had been traveling with. This news was devastating, and she sobbed uncontrollably for a while. Then the boy, apparently feeling sorry for her, decided he was going to help her, so long as she promised not to tell anyone about the bandits or him helping her. When it was dark, he helped her to escape from the bandit camp, guiding her as far as the road, and advised her to stay off of the road or else she would be captured again, probably.

After that Hazel was left to find her own way. She wandered for a long time, disoriented, lost, alone, and feeling helpless and scared. Then she began to hear wolves, and grew even more frightened. As they started to close in on her, she hastily climbed up into the first tree she could find, ironically... a hazel tree. And that was where she was when Mirana found her...
Last edited by Rillewen on Fri Mar 15, 2024 5:49 am, edited 2 times in total.
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."

Steward of Gondor
Points: 5 582 
Posts: 2650
Joined: Wed Sep 01, 2021 10:12 pm
Name: This is unknown, even to herself. So, she came up with a new name for herself; Sírenia. (Her birth name was Holly, however)

Gender: female

Race: Human

Portrayed by: Eliza Taylor

Age: She was 12 or 13 when found wandering along the riverside, and may be RPd at various points from there up to early 20s.

Location: With pirates

Appearance: She has wavy blond hair that comes down to about her waist, and blue eyes with a spattering of freckles on her face.

Personality: Having suffered from some traumatic event in her past, she has entirely blocked out everything that happened in her life before she was found. Her birth name is a mystery, but if it bothers her, she doesn't let on. After recovering from the dazed state she was in when found, a bold, adventurous nature emerged. She doesn't frighten easily, now. Perhaps, whatever happened in her past was so bad, nothing can frighten her now. She's put all that behind her, and looks only to what's happening now. She enjoys having fun and is quick to laugh, and equally quick to defend her friends and protect those she cares about.

Interests:

Weapons:
a sword of some sort, probably. Any others TBD

Pets:

History:
Little is known about her before she was found wandering alongside a river, at around twelve or thirteen years old. She was covered in dirt and blood, and cuts and bruises. She was in a state of shock, walking dazedly and apparently searching for her daddy, and could answer none of the questions put to her, not even her name. She only had a sense that something horrible had happened, but she was weakened by hunger, distraught and exhausted. After getting something to eat, she slept for a very long time, and when she woke, she didn't even remember that she had been wandering by the river.

At some point she will join a pirate ship and become part of the crew, likely in search of fun and adventure. Any further developments will be discovered in RP.
The rest of the story:

Holly lived on a farm with her parents and younger sister, her aunt and uncle and their son, and her grandfather. They were all quite happy there, and had lived there for a few generations. Unfortunately, danger was drawing closer and closer each year, unknown to them. One night, while the men(except for her grandpa who wasn't in good health) were off enjoying an overnight fishing trip, she heard some scary things happening outside and looked out before rushing to awakened her sister in a panic. There were trolls outside, and they had captured the adults. Terrified, the sisters climbed out of a window in the back of the house and tried to hide, but through an unfortunate blunder, they got separated, and Holly was grabbed by the trolls. She couldn't help seeing the gruesome fate which had befallen her mother, aunt, and grandfather, and it increased her terror. She tried to get free, but ended up fainting.

She woke up next to the bloody, partly eaten corpses of her family(Hazel not included, thankfully) and lay very still, listening as the trolls talked and argued. She realized that they thought she had died, and began to crawl away slowly. When they noticed that she was gone, she ran as fast as she could toward the river, thinking if she could only find her father, he would save her. She kept running until she fell into the river and was carried off in the swift current. She managed to grab onto a log and stayed afloat, keeping from drowning, but passed out after a long while, and when she woke it was daytime. The river carried her along for a very long time, until she eventually went over a waterfall, and eventually, drifted to a shallower part of the river and was finally able to pull herself out of the water. She collapsed and wasn't sure how long she was out, and when she awakened, she could only think of finding her father so he could save her. There's no telling how far she wandered, dazed, searching for her father, before someone found her like that.
Last edited by Rillewen on Fri Mar 15, 2024 5:52 am, edited 1 time in total.
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."

Craftsman of Gondor
Points: 135 
Posts: 84
Joined: Fri Sep 03, 2021 1:14 pm
Hanasían

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• Heritage: Northern Dúnedain and Rohirric
• Year Born: Born the first day of Víressë, year 2990 of the Kings Reckoning as used by the Dúnedain. (1390 Shire Reckoning)
• Father: Halasían, Dúnedain of the North
• Mother: Forcwyn of Rohan
• Sister: Halcwyn of Rohan
• Horse: Cloudwine - a light grey horse from Rohan
• Personality: Hanasían is usually rather quiet, but usually says what he means when he speaks. Can be outgoing at times.
• Scars: A scar he has on the right side of his throat where he was wounded in the Battle of Pelennor Fields.
• Weaponry: Long sword of Westernesse, Rohirric bow, an Elven knife, and a Varaigian knife he kept from the Variag of Khand he had fought with in the Battle of Pelennor Fields.
• Description: Rugged stature. Long dark hair that has a sandy, lighter look in sunlight. Its length is to his lower back, sometimes tied into a tail, sometimes not. Of average height as far as Dúnedain go at 6 feet and about 14 stone.

Image
(Depiction Credit: Christopher Dane as Arathorn II in Born of Hope)

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History & Biography
Life Summary

Hanasían, along with his twin sister Halcwyn, were born in the wild near Lake Evendim in the year TA 2990. He was the second of three children of Halasían, Ranger of the North, and Lady Forcwyn of Rohan. His younger twin sister Halcwyn was born later on the same day. Their brother Hayna was much older, and Hanasían would not meet him until the battle of the Corsairs in the War of the Ring. With the birth of the twins, there was hope that his father and mother would heal many wounds between each other. But the darkness that held Halasían had not let go of him. It only went to sleep for a time. One day he came back from hunting with worry, and he gathered what little they had and made their way to Rivendell where his wife and two children were allowed to pass, but he was not. Elrond had not forgiven him of his excesses in battle, and Halasían said goodbye to his family and was never seen again.

Hanasían was raised in Rivendell for a time, for though Forcwyn desired to return to her people in Rohan, travel was perilous, and she stayed until Hanasían was nine. He learned horsemen skill from her kin in Rohan and would return again to Rivendell some years later to study and learn the arts of the Elves and train. After a few years he started to ride with the Rangers. He was considered young of age, but the times were ever darkening, and it was deemed that the time spent in the field would be better training for the evil days to come. Hanasían learned much skill from the Rangers, of which many of the elder ones knew his father. During this time, he refined his skills of bowmanship and of stealth and evasive movement. He mastered these skills, and they would serve him well in the years to come.

Unlike his father, Hanasían was a relatively good-hearted man and would visit his mother Forcwyn and sister Halcwyn in Rohan whenever he had the chance. It never seemed enough.

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