If you do like to play around the seaside ….
Belfalas / Dor-En-Ernil
The legendary fiefdom of Belfalas is almost synonymous on many maps with the land called ‘Dor-En-Ernil’ (Land of the Prince), a principality of Numenorean settlers since long before the drowning of that ill-fated isle. Even now this southernmost fief of modern-day Gondor is presided over initially by the Princes of Dol Amroth who were traditionally known as the Princes of Belfalas; descendants of a founding family of Faithful settlers related to the Numenorean royalty. Rumour has it that the blood of Belfalas has then since intermingled with the Elves of neighbouring Edhellond, for Imrazor, an early Prince of Belfalas, took for his wife the elfmaiden Mithrellas, handmaiden to fair, woeful Nimrodel. The region is thus steeped in song and mystery, not least the promontory seaward base of Dol Amroth, it's greatest city. Named for the Elf King of Lorien who drowned in the harbour in despair as he was separated from his beloved during a wild storm that thwarted their attempts to sail away together.
The assumed borders of Belfalas now range from the merchant city of Linhir in the east to the Elvish ruins of Edhellond in the west, south of Lamedon and the Blackroot (Morthond) Vale. A range of hills that seek to cause division through the domain are locally referred to as the Emyn Ernil. The lands of Belfalas/Dor-En-Ernil are a traditional patchwork of flourishing estates many still overseen by ancient noble houses who all owe their allegiance, and a promise of men at arms in time of war, in service to their liege; the Prince of Dol Amroth.
Dol Amroth
The city of Dol Amroth is built about a natural peninsula, thrust into the beautiful surrounding Bay.of White Ships. Here the Prince rules from his Castle over the ancient harbours, the affluent industries, and the everyday life of his beloved people. The richest families in Dol Amroth are come of Second-born sons who could not/did not inherit their family estates in the more rural spread of Belfalas/Dor-En-Ernil. The infamous Swan Knights are the elite royal guard of the Prince. And the rest of the city is a myriad of life, each specialist in their distinct profession.
Near the Cove of White Ships, where the naval fleet of Prince Imrahil is housed, lie the Fleet Halls; a long established barracks, accommodating unmarried and retired mariners. The Sea-Drake, a three story inn, boasts some of the best seafood dishes in Dol Amroth, on a modest budget while Middle Port is home to the vast working class of coopers, smiths, carpenters, rope-makers, tanners and pitch-layers who reside and labour about the working harbour. Various Guilds officiate here; centres all and each of excellence. Where it comes to shipwrights, sailmakers, and navigators any Captain will be swamped for choice, and catered to by the best in the business. While The Jolly Juggler tavern retains its bawdy crowd, with gambling a favourite amidst other forms of less than desirable late night entertainment. For sailors in the know it is ‘the place’ for revelry.
New Port is Dol Amroth's commercial harbour, catering to all visiting vessels. It's warehouses and markets are capable of handling the city's tremendous and varied volumes of commerce. But the sprawling markets that line the narrow streets are nothing compared to the House of Many Splendours, which sells almost anything you can think of, including some exotic items that are high priced and hard to get in Dol Amroth. Rumours of smuggling abound, as do tales of the sea-cave and the tunnel built beneath the Sloop & Swordfish inn across the street...
Above the Old Town and below the Castle Quarter resides a large series of terraced buildings and winding streets. This area is known as the Cliffs, for here the steepness of the Hill provides little room for construction. While it is a generally residential neighbourhood, the upper reaches cater to the castle garrison and contain numerous taverns and game halls. The richest of these is the House of Tables, which strives for affluent dominance against The Merchants' Exchange (a co-operative money lender) and also The Dol Amroth Auction House. Establishments so fair and fine to rival the Prince’s Castle, with it’s promenade fashioned for jousts; which sport brings spectators and competitors from miles around.
(Creative credit for much of the above locations/imaginings is due to Naith’s original thread on old plaza, with the greatest of respect)
Lebennin
The province of Lebennin slopes down from mountainous Lossarnach in the north, all the way down to the Bay of Belfalas, in the sea of the south. The immense domain of Ithilien lies east, across the Anduin River, and the majestic colony of Belfalas and Dor-en-Ernil, ruled by Prince Imrahil sits to it’s west.
The name of Lebennin translates as the ‘land of five rivers’, which enrich this fertile, green region, west of the mighty River Anduin. The first of these streams (from right to left) is the Erui, followed by the Sirith, Celos, Serni and Gilraen. A prominent point of history in Gondor played out in Lebennin during the Kinstrife, when King Eldacar slew the usurper Castamir, at the Battle of the Crossings of the Erui. A further year long siege was then held at the harbour city of Pelargir, until Castamir’s sons and their surviving supporters fled on ships and finally fled to found a lasting refuge for all ‘corsairs’ out in Umbar.
Pelargir
Pelargir and Linhir are the two infamous cities of Lebennin; the former located where the Sirith marries the even more famous River Anduin. Pelargir is known as the ‘Garth of Royal ships’, due to it’s significance in defending inland Gondor from assault by sea. It has been a major harbour since the days of Numenor, and retains that reputation for the delta of Ethir Anduin, just southward of Pelargir, opens into the ocean. The city has not forgotten its mighty naval traditions, nor the long occupation by the sons of Castamir, some of the most prominent shiplords of Gondor, when the prime coastal location meant it was most difficult for the King to keep his enemies from being supplied by sea. After the departure of these aggrieved sailors, Pelargir was later ravaged by returning Corsairs in TA 1634, murdering the then King Minardil of Gondor. It is possible that more than simply goods are smuggled through its watery gates and rumours yet remain that Pelargir to this day still houses as many secret sympathisers towards enemies of the realm as it does stoic supporters of the current Crown.
Linhir
Linhir is the second and the lesser-known of the two cities, nesting where the Serni meets the Gilraen. Similar to it’s sister outpost in the east, Linhir is a point where ships may dock, although the passage is not so wide a thoroughfare as the grand River Anduin. For that reason, Linhir is come to be more a trading hub, where imports and exports may arrive/depart both east and west, for journey throughout Gondor, and beyond. It is protected by the Gondorian navy of Pelargir on one side, and the Swan Knights of Dol Amroth on the other.
Anfalas
The most westerly fiefdom of Gondor is Anfalas (‘Long shore’), or Langstrand. Similarly dual-named, this region lies between the Rivers Lefnui and Morthond; between the lush green hills of Pinneth Gelin and the sea to the south. It is, not unlike it’s neighbour Belfalas, rich in rumour of Elvish ruins and remnant. Hunters though, herders and fishermen now dominate the land, which has found it’s appeal exposed to raids by Corsairs of Umbar.
It was on account of such raids that King Telumehtar went forth in days of old, and seized the enemy port-city of Umbar, in a vengeance. But it was under the local leadership of Golasgil, that the rustic folk of Anfalas made their long march in efforts to defend Gondor during the War of the Ring.
Edhellond
Edhellond was an ancient coastal home which came about at the very end of the First Age. It is named in Sindarin for ‘Elf-Harbour’, since the first inhabitants were a small group of sea-faring Sindar fleeing from the devastation of Beleriand. These, along with their brethren who had dwelt inland, in Doriath, before it’s fall; chose not to dwell in other Noldor-led settlements such as Lindon or (later) Eregion. They were slowly joined by Silvan and other Elves who travelled down river from Lothlorien and Greenwood, to reach and admire the Sea. Particularly more so after Sauron’s occupation of Eriador/sack of Eregion in 1697 SA, and again after the emergence of the Balrog, Durin’s Bane, at Moria in 1980 TA.
It is said that Edhellond was for years abandoned then by the Elves, as those who remained in Middle Earth were secluded away in their isolated kingdoms, readying for the day that they too would face the Sea-longing or else a slow dwindling out of all sight and story of Mankind. However, following the War of the Ring in 3019 TA, the newly crowned King Aragorn Elessar took the Half-Elven Princess Arwen Evenstar of Imladris to be his Queen in Gondor. Elves thus in the new Fourth Age began to make pilgrimages back along the long forgotten ways to Edhellond, and especially in accordance with Prince Legolas Lasgolan of the Woodland Realm, who incited a great influence of his people to mingle as their kind had of old, with the Gondorian descendants of the ancient Faithful from Numenor.
Thread Rules
1) Please state your location at the top of your post, as this thread incorporates a large number of possible settings. Feel free to also include the approximate year, if significant/flashback etc.
2) Mark your posts as ‘Private’ if you do not want any unplanned interactions from other writers to affect your RP.
3) Please white out any brief OOC note, or take any non-IC questions/concerns etc to City Hall/discord, etc
4) Please explore Middle Earth based rp in this thread. It doesn’t have to be strictly ‘canon’ but please keep it believable for the very wide expanse of Tolkien’s fantastic world-building.
ie no drinking cans of Dr Pepper, use of time travel, or wielding guns, etc.
5) Enemies of Gondor are of course welcome to participate in this thread, but please do remember that there would be some manner of local law enforcement present in the cities at least. I very much encourage you to demonstrate how clever your character is, if they do attempt thrilling and dastardly schemes with a believable risk of getting caught. You are absolutely welcome to outwit the ‘local law’ of course, but please try not to completely omit their existence; whether you prefer to RP both sides yourself, simply refer to them hypothetically, or actually invite another writer to interact with you in such a role. Outside of the cities of course, the long roads and wild countryside are far more vulnerable to abuse.
6) General Plaza Rules apply re: not Godmoding etc. Thankyou.