
His knowledge was deep, his thought was subtle, and his hands marvellously skilled; and he had a power over the minds of others. The wise he could persuade, and the smaller folk he could daunt. That power he certainly still keeps. There are not many in Middle-earth that I should say were safe, if they were left alone to talk with him...
-Aragorn, The Two Towers
-Aragorn, The Two Towers
Such is the reputation of Saruman, resident wizard of Orthanc and former head of the White Council, now exposed as a black and vile traitor. Though you may not be great or wise like heroes of old, nevertheless, Saruman must be confronted. He awaits at the top of the tower, but first the ascent must be made. In your way stand mooks and machines, terrors and traps, servants and spells. You will need both strength and wit to survive. Are you ready to ascend the tower?
How it works (aka the rules):
I will present to you a series of obstacles, each representing a floor on the tower of Orthanc. I will also offer you an array of roleplay prompts for you to select, representing how you will deal with these challenges. You get to post the roleplay, and then I will post some results. Some options you select will lead to success, some will lead to success with attendant harm or injury, and some will lead to disaster. This game is part puzzle, part of choose-your-own-adventure, and part roleplay fun.
You will start with 30 hit points, a weapon of your choice, and your further choice of two objects from the following list:
Rope
Lantern (and lighting equipment)
Telescope
A secondary (small) weapon
a scrap of paper with a one-use Word of Power
a tin of powdered chalk
a pipe with some pipeweed
It is possible to lose this game. And not just from dying....
There are no formal sign-ups because I'm not worried about too many people (haha
Éowine - Rider of the Mark





